![]() |
Kobolds |
With
the moon setting, and the sun rising on the east, our heroes awake to a new
day. Sleeping without any disruptions
through the night, near the cave entrance, the party suited up and attempted
another go into the cave.
The
initial chamber was without peril, except for the smoldering ashes of one
Kobold guard. Walking through the
cavern, they walked through the hallway and decided to stay the course and
press on over the pit that had lead to the fall of the Druid. With a little skill and luck, everyone was
able to jump across the perilous hole.
Walking a little further down the hall, and taking a quick peak around
the corner, the party came upon a storage room containing two treasure
chests.
After
some debate as to who would go first, Embry ,the Elven Ranger, opened the first
chest from behind. This quick thinking
lead to his safety, as the first chest
was merely a decoy containing nothing more than an acid trap. The
acid splashed to the floor, bubbling and fizzing. Alistair, the gnome sorcerer, opened the
second chest from behind. Telling his
party that this chest was also empty, Alistair emptied the contents of the
chest, including a rare Camp Fire bead, into his pockets without the party
knowing.
With this
room empty, the group left the chamber, walked down the hallway and attempted
to jump across the pit again.
Unfortunately, Alandel, the druid, fell into the pit yet again (seriously, same
damn pit. What are the damn odds on that
one?). This time, however, he was able
to brace for the fall and survive with a little life left in him. The Ranger threw a rope down that hole, and
the Druid was able to scale out of the pit.
With the party gathered together, there was only one hallway left to
explore.
Deeper
into the cavern, The company of adventurers traveled forward. Unfortunately, those pesky reptiles had set
traps in the hallway. With Embry in the
front, the first trap sprung to life.
Arrows darted out of the wall,.
However, The Elf was able to roll out of the way just in time. As he moved forward, a second trap came to
life. Fortune was not on his side, as
he took two darts to the knee. Surviving this mechanical ambush, Embry picked
himself up, took the darts out of his knees, and carried on.
Finding
the crudely constructed door at the end of the hallway, Embry kicked open the
door and surprised a group of Kobolds gathered around a campfire. With this shocking attack, The Ranger fired
off two arrows and was able to dispatch with two of the lizard men with great ease. The druid followed and attacked one of the
Kobolds, knocking the lizard unconscious.
Alistair and Wyyntr performing a near tag team attack, were able to get
rid of the last lizard standing.
Searching
the bodies, finding little to nothing
except for a spear that the druid took with him, Embry tossed one of the fallen
Kobold bodies into the fire. Creating a
dense smoke, a cough was heard from the ceiling. The group looked up, and saw a Kobold dressed
in all black clinging to the roof of the cave.
Jumping
down, the Lizard hissed at the party. Embry
was able to punch the kobold, only
stunning him a little. Alandel struck ,
but only brushed the Kobold’s hair with
his staff. Embry was able to get
a shot off, only winging the enemy’s arm.
The Kobold lunged for the Druid with two daggers in his hands, but only
caught his cape, as though they were locked in some awkward dance. Alistair took his shot, and wounded the
enemy, while Wyyntr readied her cross bow.
Alandel struck again, this time finishing the rouge lizard and curb
stomping his head into the cavern floor.
Tossing
his body aside, a note fell from the adversaries cloak. The envelope, ordained with three skulls on
the front, contained a note written in Draconian that said “Keep the eggs. Wait for me”.
Looking
around the cave, the intrepid troop noticed a door to the side that was well
made, far from anything that the Kobolds could construct. Bad luck, though, as it was locked. Alistair tried to drop kick it down, but it
did not budge. Same result for the
druid. The third attempt by Embry
loosened the door , giving way to a secret chamber. Embry and Wyyntr walked into the room, and
before them stood two chests. The first
chest, opened by Embry, contained some gold and a few wears from the torn apart
wagon. The second chest, Elven in make,
was locked. Wyyntr attempted to open the
lock with a spell, but was only able to turn a few tumblers. Embry asked the Wizard to leave it alone, and
suggested they pick the chest up and walk back out of the cave with it in tow.
![]() |
So Tiny - So Psychic |
Once
outside, the party asked Embry to open the chest so they could see what was
contained within. The Ranger pulled a
key from his pocket and unlocked the chest.
Inside the chest was a sight to behold, as three dragon eggs were
nestled in a silk lining. A noise from
under The elves cloak began to make itself known. Embry reached into a satchel at his side, and
pulled a small lizard from his side.
This was a fire lizard. A pet of
enormous potential. Small in stature,
and unsuitable for combat, these Lizard are the perfect spy and communication
tool, with abilities in Teleportation to known people and places and telepathy
with its owner, this wondrous creature was a sight to behold.
With a cry
from The Ranger’s pet, the other eggs began to crack. Out of the box sprang three little fire
lizards, opening their eyes to the new world around them and greeting the
morning with small caws and yelps. The
baby dragons marched forward and chose their new owners. With each party member receiving a new pet,
the trepid adventurers walked away from the camp, found and hitched the wagon
to their mounts, and headed back to Macridi.
Arriving
at the town of Macridi, the troop went in search of Mr. Telhook to claim their
reward and deliver the bad news about the wagon and its contents. Entering the Green Pony, Embry noticed that Mr. Telhook was passed out
at the bar. Walking over to wake the
sleeping drunk, Alistair poked the bar owner, sending his body sliding out of
the bar stool and on to the floor.
Checking for a pulse, it was obvious that Telhook was dead, but not for
long as his body was still slightly warm.
Wyyntr briefly brought the corpse back to the
world of the living. In this brief
moment, Mr. Telhook was able to tell them that he didn’t know exactly who had
struck him down, but that he was poisoned and the money in his .
With no
obvious evidence of foul play, The Druid
went up stairs to search The Bar owner’s room to see if their payment. The entire room had been ransacked except for
an empty envelope marked with three skulls.
With the Druid preoccupied with searching the room, the rest of the
party remained downstairs looking for something good to drink and plotting
their next move. Suddenly, three men
dressed burst through the door. One bald
man, introducing himself as Captain Picard of the city guard, informed the
party that they were under arrest for the murder of James Telhook.
Embry
gave them fair warning, but the guards would hear none of this. With the speed only an elf could react with,
a dagger found its way into the Captain’s neck.
Falling to the ground with blood spurting forth like a volcano, the
Captain was finished. Alistair and Wyyntr
attacked the other guards with some bolts of concentrated magic, blasting them
against separate walls. From the balcony,
Alandel leaped over the balcony and finished one guard by crushing his head
with a staff. The lone guard tried to
defend himself, but the team was too much, and was quickly finished.
While
cleaning up and looting the fallen guards, a figure appeared in the
doorway. Announcing himself as the town
leader, he politely asked warned the travelers to leave town. Pulling out his scimitar, Embry took hostage
of the strange man and threatened to take his hand if he didn’t tell him who
killed Telhook and why. The Man became
quickly terrified of the Ranger and spilled his guts if the troop would get him
out of town and take him as far as the city of Greengold in Kyonin. He had killed Telhook and ransacked the room,
taking all money and anything of value. Additionally, he spilled his guts about
who he was working for. A group known as
the Three Skulls, and that he was a dead man for just telling Embry their name.
Splitting
the party up, Embry took the Town Leader
by sword point so they could retrieve the money that was rightfully theirs,
Alandel went to the store to look for a proper cart pulling horse, and Wyyntr
and Alistair stayed at the Green Pony to search of anything left behind
(mostly, just looking for money according to the gnome).
While
walking down the streets of Macridi, The
Leader kept begging to leave quickly, and that the Three Skulls were on to him
already. Embry demanded that the man
lead him to the money. Walking up to
his house, as soon as he unlocked the front door, an arrow found a new home
within the leaders head. Embry spun around
to see who fired upon his hostage, but could only make out a shadowed figure
running on the roof tops across the street.
Looking through the house, The Ranger was able to find the missing loot,
along with a few rubies, and some extra cash.
Grabbing an owl-bear rug off the floor and rolling the body up, The elf
hoisted the hidden corpse on his shoulder and walked back to the Green Pony.
Meeting
his friends inside, Alistair and Wyyntr were able to find a few gold pieces
lying around the bar and a whole lot of booze.
Alandel was able to secure a new horse to pull the wagon. The Party was now ready to hit the road with
fresh supplies and a new corpse.
(Notable Treasures found – Camp fire bead, Ring of Arcane signets,
Fire Lizard x 3)
(XP Gained – 475 points each)
No comments:
Post a Comment