On a calm, breezy evening in the town of Macridi, four
Adventurers set out for a search and rescue mission. A merchant, accompanied an elf ranger known
as Embry, burst into a Tavern known as
The Green Pony. Mr. Tellhook was looking for a few stout warriors to hunt
down his missing caravan. The crowded bar
was silent, except for a three people taking advantage of the situation for
glory and money; A half-elf necromancer named Wyyntr, Alistair, A gnome sorcerer, and a elven druid named
Alandel Grantron .
Meeting in the VIP room of the tavern, the adventurers are
given the details. A wagon, traveling
from the capital city of Kerse that first set wheels to ground from Greengold, was set to arrive two days ago. A lost wagon on this route was nothing new,
but this particular shipment was very rare and valuable. A shipment sent from the Elves to arrive in
Druma, it was last seen leaving Kerse . Alistair spoke up asking how much was
this retrieval worth. The merchant
agreed that this was worth 1000 gold pieces to the party, providing the
merchandise is retrieved.
Exiting the Green Pony, the Adventurers decide that it is
best to take their mounts for a walk.
Wyyntr mounted up on her horse, The Druid climbed upon his Mercedes, his
Raptor, and the Gnome, much to the
amusement of the rest of the party, climbed upon his dog. Looking in puzzlement at their newly found
friend, Embry, wondering how he was going to keep up with the rest of the
troop. Looking upon the sky, Embry let
out a lyrical whistle. A caw was returned through the air, and a hippogriff
soared towards the party and landed at the feet of the regal traveler.
Heading North from Macridi in the cover of night, the party
came upon a destroyed wagon, two slain oxen, and the bodies of the two men
driving the cart. The cart itself was ravaged
completely. Embry was able to indentify this as the cart
that was carrying the cargo that was set to arrive two days ago. With no tracks noticeable as to where the
attackers were or who did this, Wyyntr kneeled next to the dead ranger who was
accompanying the cart on its way to Macridi.
Casting a spell, the Ranger groaned to life with his soul infused into
his decaying body. Asking 3 questions
to the Ranger, Wyntrr was able to learn that the men were jumped from a barrage
of arrows coming from the side of the road, but the attackers were never
seen. The Gnome inspected the bodies and
the caravan, but were unable to find anything.
Everything was looted, and, while the wagon itself did not have any
structural damage, the canopy was torn apart and all cargo was taken. Embry leaned over the men, inspected the
bodies, and determined that these was no normal attack, but the work of
Kobolds.
Having his Dog and Mercedes sniff around the wagon, the
animals were able to pick up the scent of the Kobolds, and knew where to track
them. Detaching the wagon, and pulling it to the
side of the road and hiding it in the brush, the group set off being led by a
Raptor and Dog.
Not too far from the
road, after traversing through some rough bush, a cave is discovered with a few
Kobold tracks leading inside. Leaving
the hippogriff and horse, being lead by Embry, the adventurers decided to enter
the cave and see where the cargo was taken.
The entrance of the cave was a large, simple cavern. A fire burned in the center of the cave,
while one lowly Kobold guarded a door on the left side of the cave. Seeing an elf carrying a torch into his
room, the Kobold advanced on Embry taking a swipe and doing a little
damage. Embry managed to get off an
arrow from his bow, but missed. However,
Wyyntr was able to cast a few magic missiles, slaying the Kobold and knocking
his corpse into the fire.
Finding the door, Embry kicked the door apart, opening a
path deeper into the cavern. The party,
walking deeper into the dark cavern, came upon a fork in the path. With Alistair marking the way, the group went
left. Farther down the cavernous
hallway, Embry nearly met his demise by falling into a pit. However, detecting this before it was too
late, Embry was able to flip backwards.
Seeing it was not that far across the pit, The Ranger was able to jump
over the pit. Wyyntr was able to leap
across the trap, as was Alistair and his dog.
However, not riding his Raptor, Alandel slipped while trying to jump
across and fell 20 feet into the pit, knocking himself unconscious.
Reaching into his knapsack, Embry pulled out a rope and
scaled to the bottom of the pit to rescue the fallen comrade. Picking the Druid up, and climbing back out
of the hole, the troop decided this was enough for now, and they all needed to
rest. Walking back out of the cave, with
Embry healing Alandel and bringing him
back to the waking world, the adventures decided to make camp at the entrance
of the Cave, hoping they would be left alone for the rest of the night.
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