With the cave, and newly acquired headquarters, cleaned of
blood and ash, a messenger from Lord Danish arrived at the cave with a writ
allowing the troop safe passage for the next two weeks along with a map of
suspected locations of the bandits outside of Randic. Suiting up the wagon, and hitching up the
mare and Wyyntr’s horse, the group set off of on their next adventure.
Passing
on the edge of Randic, the party needed to acquire some supplies. Food and cloth were required, as well as
getting a new ribbed covering for their wagon.
Stepping up to the general store on the outskirts, the party notices
that Randic survives solely on the farm lands that surround the town, and most
of the inhabitants seem to be living in poverty. This was totally a severe case of The
Farmers kids going without food, as guards and troops could been seen keeping a
heavy eye on the population.
Looking
at the map, there was a spot in the woods marked off to where the bandits were
suspected of hiding. Roughly, ten miles
south of Randic, in a heavily forested area, the faction of warriors began to
trek to the woods.
Arriving,
the path forked in three different paths, showing tracks of human and animal
going in all three directions. Wanting
an aerial view, Embry took to the skys on the back of his hippogryph. Two of the paths were obstructed by the
heavy canopies of Oak and Maple trees.
The Third path showed what appeared to be old stones with three old
stone buildings at the head of this clearing.
With that being the only visible area, The Ranger came back to ground
and reported on his findings to the group.
After a brief discussion, they all
decided to venture to the visible clearing.
Making camp where the paths all
split, the horses were hitched with the hippogryph, traps were set by the trap
making gnome, the party was set to see what lay ahead.
Walking
through the woods, and into the clearing, Alandel the Druid with his raptor
Mercedes, took the lead followed by Wyyntr and the Dog, Mouse, carrying
Alistair upon his back. Embry decided to
take a sneakier approach and walk on the outskirts of the clearing in the
trees, and Rangers are ought to do.
Through
the dim light of night, the group could hear chanting coming from the
clearing. A woman’s voice was chanting
something strange in an ancient language.
Alandel and Alistair were both at a loss for what was being chanted, but
Wyyntr was all too familiar with this language.
The tongue was speaking the language of the dead.
Traveling
farther in, the party could see a dim, pulsating light coming from the tip of
the roof of one of the stone buildings.
The chanting grew louder as the gang moved in closer, noticing that
these were not stones at all. What Embry
thought were simple stones from on high, were really tombstones that time had
taken.
With
the chanting hitting a fever pitch,
moaning and crackling began to erupt.
Skeletons rose from the graves, bumbling and lashing. Alandel and Alistair went forward and stood
tall against the shambling horde, fighting and blasting what they could. Wyyntr, on the other hand, had a more
practical approach. Using her arcane
knowledge of all things dead, she was able to take control of all but a few of
the skeletons, making them her puppets.
Turning the skeletons on each other, the first wave was finished.
The
chanting began to repeat itself, and through the door of the small stone
buildings shambled more skeletons and one fresh zombie, all looking towards the
intrepid fighters.
With
the fighting continued, Embry had managed to sneak around in the woods. Making his way to the small stone buildings,
he was able to see the glowing stone attached to the roof of one of the
buildings. Climbing on top of the roof,
The Ranger was able to let the roof free of the red, glowing stone.
Examining
the stone, The Elf was able to see a face staring back at him. The chanting had stopped, while the eyes in
the stone peered back at Embry.
“You
Again!” hissed the face in the stone.
Embry
simply smiled and waved back
“I have
had it with you, Ranger!” the face said.
And with that, the stone went silent.
The
Zombie and skeletons had already been awoken, but this was no match for these
four. Wyyntr was able to enslave a few
more skeletons, while Alistair, Alandel and Mercedes finished off what
remained.
Regrouping,
in the heart of the cemetery, Embry gave the stone to Wyyntr for
examination. Three skulls had been
imprinted on one side of the stone, while the front of it now appeared to be no
more than a simple ruby. No more voice
and no more face could be found inside the stone.
Gathering
themselves and their new skeletal crew, the team decided to journey west to the
next spot on the map. However, not
wanting to be found in the dead of night, the group decided to march through
the woods. Embry took the lead, followed
by six skeletal troops, while the other 3 brought up the rear.
Coming
upon the next location, a clearing under the tree tops could be seen. A small rock formation with a miniature cave
could be seen at the edge of the clearing.
Embry took the fore-front and asked the others to stay behind so he
could asses what was near or in the cave.
Looking at the ground, he could see tracks of blood and were-bears could
be seen leading inwards.
Going
back and reporting to the party, the group decided to flush out the beasts by
making a lot of noise from behind the skeletal troops. Easily awoken, and angered, three werebears
crawled out of the cave. Furious that
their evening was being wrecked by a band of interlopers, the monsters lashed
out at the first thing they saw. The
skeletons stood their ground and took a beating, while The Druid and his Raptor
advanced and attacked momma bear. Embry
decided to square off with Papa bear, while Alistair and Wyyntr duked it out
with baby bear.
After a
flurry of teeth, bone, spears, and magic, Papa bear and Baby bear fell to the
warriors. Mama bear, angry but realizing
she was in danger, ran away through the forest and escaped to safety. The night was won.
Not
wanting to waste a good corpse, before the werebears could change back, the
gang was able to skin the were-bears of their pelts and keep them for themselves. Additionally, Embry was able to find a two
sided steel battle ax in the cave.
With
dawn approaching, the travelers walked back to camp and decided to eat, rest,
position the skeletons as watchmen, and wait to search the final clearing.
XP
gained – (someone remind me of the nights final calculations so I can imput
it. I really need a record keeper)
Treasure
acquired – Battle Ax, Mysterious Ruby.